![]() ![]() Or copy the settings we used in the pictures below.Īs reference here are the settings we are using:Įdit -> Project Settings -> Platforms -> Android 5. Setup the Project Settings for Androidįollow the Oculus Quick Start Guide to setup the Settings for Oculus Quest development. ![]() More information on AndroidWorks can be found in the Unreal Engine documentation: Unreal 4.24 used CodeWorks for the Android SDK setup, which Epic Games recommends uninstalling for Unreal 4.25. Starting in Unreal 4.25, Epic Games has updated their procedure for setting up the Android SDK, which can be followed here: After this you should see the following directories in the Content Broswer.In order to see the Plugin Content, in the Content Browser (in the bottom right corner) select “View Options” and check “Show Plugin Content”.In the Settings/Plugins menu in the Unreal Editor make sure the plugin is loaded and enabled.Tips: If your project was open you may need to restart Unreal to load the plugin.Tips: If your Unreal project has not created a Plugins folder then create a Plugins folder in the same directory as your.In your Unreal project’s Plugins directory place the DataGloveSDK folder. ![]() Unzip the SDK download and navigate to the DataGloveSDK folder.Data Glove Documentation for Rift and Quest Link is here:. X3 reunion joystick bindings install#Optional: Install Oculus Software App (only if you want to use Quest Link).Install Unreal via Epic Games Launcher 4.25:. ![]()
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